refiningspacetime (
refiningspacetime) wrote in
fleetlogs2014-11-25 01:55 pm
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=> PHERES: Abscond.
=> PHERES: Abscond.
SUMMARY: Taking drinks from strangers is generally a bad idea. Pheres needs to be picked up from a party, but life is hard when your moirail is out of town and all of your friends are terrible. Luckily, there's always Fleetbound!
WARNINGS: None! Except for Pheres being thoroughly depressing in Lead him home.
THIS HAS BEEN FINALLY EDITED. For like the third time. Due to POV-switching shenanigans, you may occasionally encounter weird shifts / incorrect verb pluralisation at points that I missed in switching from 3rd person to 2nd person POV. Sorry! :c
For the most part, though, typoes should be fixed and continuity is now more accurate!
ALSO: Follow the story through the links above to ensure you're reading the correct, edited threads, please and thank youu
=> FLEETBOUND POST. [refiningSpacetime - FIN]
=> MARDUK: Call your guide. [FIN]
=> RICCIN: Retrieve the damsel in distress. [FIN]
=> HINNOM: Lead him home. [FIN]
=> FLEETBOUND POST. [activatingAggro- FIN]
=> SIPARA: Fetch your dumb moirail. [FIN]
=> PHERES: Wake up. [FIN]
=> MARDUK: Call your guide. [FIN]
=> RICCIN: Retrieve the damsel in distress. [FIN]
=> HINNOM: Lead him home. [FIN]
=> FLEETBOUND POST. [activatingAggro- FIN]
=> SIPARA: Fetch your dumb moirail. [FIN]
=> PHERES: Wake up. [FIN]
WARNINGS: None! Except for Pheres being thoroughly depressing in Lead him home.
THIS HAS BEEN FINALLY EDITED. For like the third time. Due to POV-switching shenanigans, you may occasionally encounter weird shifts / incorrect verb pluralisation at points that I missed in switching from 3rd person to 2nd person POV. Sorry! :c
For the most part, though, typoes should be fixed and continuity is now more accurate!
ALSO: Follow the story through the links above to ensure you're reading the correct, edited threads, please and thank youu
no subject
Hinnom's hive is the old catacomb where they first found Castor, back when ze'd been nameless and small and fresh from the caverns. They'd thought it safe, because his presence had kept away ghost and the walking dead alike, and ze'd never expected to find the source.
His presence still keeps the dead away, and sweeps and sweeps of work have replaced doors, set locks, and made it thoroughly impenetrable to the living, as well. The walls are padded with fabric, and anything and everything ze's salvaged from the catacombs over the years: a few things from the culling pits, where the bodies used to be dumped and burned, but mostly gifts left behind for the ghosts in the sweeps after.
Recently, ze's set up a ruperacoon that Castor found above-ground, and helped zim haul down. Hinnom doesn't like to use it, after sweeps of sleeping dry, but the slime helps when ze's injured or sick, and so it only makes sense to dump Pheres in.
Ze curls up around the outside. Castor's use of zir telekinesis always makes zim tired, and now that ze's in the safety of zir hive, it's turned into outright exhaustion.
"Gonna sleep," Hinnom tells Castor, and ze doesn't even have to ask: he drapes them with one of the shrouds off of the wall, a nice, thick one they stole from a seadweller's bonerest, and that tiny use of telekinesis uses what feels like zir last drop of energy.
Ze sleeps.
> PHERES: WAKE UP.